It still only functions to cover your mistakes. Suppose that the increase in range for tallest is not 30%, but 60%.Then nothing changes. Or in other words, 10% faster than tallest comparatively. In that case, +100ATTSPD turns the tallest character from (100%->150%) and the smallest character from (110%->165%). Suppose also this applies as a base value rather than additive with attack speed. Inversely though.Suppose my memory is right and the gap between smallest&tallest is actually 10% animation speed. It's not really an advantage, it's just a bandaid for you screwing up your spacing. Range cannot do this, it can only compensate for you.uh.Using an attack too far away from the enemy. Smallest can also equate to more damage as well, since it may be enough alongside your ATTSPD to land you that extra hit here or there. So if a move leaves you useless for 2 seconds after it's use, the smallest character is useless 0.07 seconds less than the tallest character.Īt a minimum, Smallest = Safest. It still has less frames where you're not able to react to a situation. Ergo +100ATTSPD changes Tallest from (100%-> 150%) animation speed, while Shortest is changed from 105%->155% animation speed.Ĭ - Thus with +100ATTSPD, the smallest character only ends up around 3.3% faster than the tallest character(155:150).But it's still faster. In contrast to that, let's make two major underestimations about Smallest height:Ġ - For simplicity, let's say 1ATTSPD=+0.5% animation speed.ġ - The smallest character is only 5% faster than the tallest characterĢ - This applies as an ATTSPD bonus rather than a base value. How often do you miss an attack unintentionally? Probably VERY VERY rarely unless it's from something occuring that range wouldn't solve(IE boss invuln/jumping away). So assume Tallest = +30% more range than smallest.How often are you hitting the boss as the smallest character? Probably not that often. However.You'll rarely be able to make use of that additional range against.any boss really. Rezi is suggesting that BECAUSE you can get attack speed elsewhere, you should make your character as tall as possible. A small change in attack speed can be the difference between safely landing an extra hit, or having to be hit to land that extra hit. Ultimately, the more attack speed you have.The more freedom you have in a fight. The tallest character, however, got about.I wanna say.20% more range? ![]() IIRC from season 1, the smallest character is equivalent to 10% faster than the tallest character. The actually boost to attack speed is pretty small. And considering the sheer massive size of some of the bosses.That's not hard to do. So you can just smoosh yourself up against the boss. ![]() Your range really doesn't matter since this game is mostly about using reactionaries to avoid taking damage rather than spacing. I don't want to change the height of my char from minimum if I have other options or if I'm not 100% sure it will help.ĭo not change the height of your character to maximum. ![]() Also got an info from a friend that after changing height to min -> attacks miss more (much more, so it became noticeable). Recently I've changed my weapon to dulla and it seems attacks miss less. I've got trouble with weapon ranges and character height now (attacks misses at point blank range). So attack speed from equip doesn't stack with base attack speed or what do you mean? ![]() Attack speed is still boosted by equipment, and as such there's no use in making a short character for their attack speed boost, so it's best to just make a tall character. The game used to take length/range very seriously, and precision was everything for characters like Lann and Fiona that had short weapons, so players had to choose between the attack speed stat or the weapon length stat on their weapons. Thing is, it still exists, it's just hidden - the taller your character is, the more boosted the range from the weapon's default, and every weapon of the same type (every dragonspine, etc) has the same default length now. FYI Weapon length used to be a stat on equipment.
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